Search Issue Tracker
Switching animations on our avatar at runtime is not working with some a...
To reproduce:1. Open attached project2. Play TestScene3. Press backswing 2 button4. Note that animation plays correctly5. Press back... Read more
[iOS] Async Resource Loading freezes application until finished loading
Steps to reproduce:1) Open the latest attached project.2) Build and deploy to an iOS device via Xcode.3) When the app opens, press t... Read more
alt+Enter doesn't update window boundaries when Cursor.lockstate is conf...
Steps to reproduce:1. Open attached project "cursorbug.zip"2. Open "testScene"3. Add "testScene" to build settings4. Build and run o... Read more
Scene is permanently corrupted after copying canvas element
Steps to reproduce:1. open User's attached project2. open scene "Main Scene"3. from Hierarchy go to Canvas > Panel4. copy and pas... Read more
Typo in Graphics Settings: "Ligtht Halo" (Unity 5.4)
Steps to reproduce the issue:1. Open any existing project or create a new one.2. Navigate to: “Edit->Project Settings->Graphic... Read more
[Regression][Raycast][Painting] Sometimes raycast is not working for ter...
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. Go to 'P... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
Destroy(gameObject, time) causes Unity to crash in SharedGfxBuffer::Uns...
How to reproduce:1. Open the attached project2. Open and play World scene3. select Server and Play4. Select Bob player5. Wait until ... Read more
Crashes when applying a shader with #error directive to a material
To reproduce:1. Open the attached project2. Select Material "Material"3. Change "Material" shader to Custom/ChunkTextureShader4. Obs... Read more
When building asset bundles not all files are created on first attempt
Reproduction steps:1) Open user's attached project2) Run "Build Android/Build SFxs for Android" in upper menu3) Go to "dist/android/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled