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[BiRP SG] “Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDefe...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Console ... Read more
[Android] Player freezes when calling Stop() on the AudioSource while th...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player, click the “Tog... Read more
Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Di...
Steps to reproduce:1. Create a new project using VR Multiplayer Template2. Wait for the project to load3. Once the Welcome Dialog ap... Read more
[Android] HLSL shader becomes corrupted when running on an Android device
How to reproduce:1. Open the attached “IN-83884.zip” project2. Swith the Build Target to Android3. Build and Run4. Observe the Playe... Read more
White artifacts/outlines are visible in the Garden Scene when viewing at...
Reproduction steps:1. Create a new URP 3D sample project2. Open the “GardenScene” (Assets > Scenes > Garden)3. Enter the Play ... Read more
Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Plat...
Steps to reproduce:1. Create project using 2D Platrformer Microgame Template2. Build the project and observe the Console window once... Read more
Part of memory usage is shown as "Unknown" in the Memory Profiler when t...
How to reprouduce:1. Open a new project2. Make sure the Memory Profiler package is added (WIndow → Package Manager)3. Open the attac... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown ...
Steps to reproduce:1. Create a new Project2. Open the Build Profiles window (File > Build Profiles)3. Create a new Build Profile ... Read more
All scenes are marked as dirty when a new Spline element is added to a S...
How to reproduce:1. Open the “UnityBugSplinesSceneDirty“ project2. Open the “SampleScene”3. Add “SampleScene2” to the Hierarchy of t... Read more
Shader warnings are thrown after building High Definition 3D template
Steps to reproduce:1. Create a new project using High Definition 3D Template2. Build and Run the project Actual results: "Shader war... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject