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Fixed
Votes
1
Found in
2021.3.43f1
2022.3.45f1
Issue ID
UUM-81525
Regression
No
[Android] Player freezes when calling Stop() on the AudioSource while the audio engine is paused
Reproduction steps:
1. Open the “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. In the Player, click the “Toggle Audio” checkmark
4. Immediately pull down the notification bar
5. Observe the Player
Expected result: The Player does not freeze
Actual result: The Player freezes
Reproducible with: 2021.3.43f1, 2022.3.45f1
Not reproducible with: 2023.1.0a3, 6000.0.19f1
Could not test with: 2023.1.0a1 - 2023.1.0a2 (“Execution failed for task ':launcher:desugarReleaseFileDependencies'.” build error)
Reproducible environment: MacOS 14.6.1 (Intel, M3 (user’s))
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Not reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00382, Apple iPhone 7 (iPhone9,3), Android 13.1, CPU: Apple A10 Fusion, GPU: Apple A10 Fusion
MacOS Buildtime, Runtime
Note: Reproducible with both Mono and IL2CPP Scripting Backends
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Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-79804