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Fixed in 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Under Consideration for 2022.3.X
Votes
1
Found in
2022.3.56f1
6000.0.21f1
6000.1.0b2
6000.2.0a2
Issue ID
UUM-94425
Regression
Yes
[BiRP SG] “Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'“ error alongside other warnings from the same Shader are thrown when performing a build
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Observe the Console Window
Expected result: There are no errors or warnings thrown
Actual result: “Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'“ error alongside 4 other warnings from the same Shader are thrown
Reproducible with: 6.0.1 (6000.0.12f1), 6.0.3 (6000.0.19f1)
Could not test with: 2021.3.43f1 (“error CS0234” and “error CS0246” compilation errors), 2022.3.46f1 (Multiple “error CS1061” compilation errors)
Reproducible on: Windows 11
Not reproducible on: MacOS 14.6.1 (Intel)
Notes:
- The user stated that the error causes the builds to fail
- The 6000.0.19f1 version did not throw the warnings
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carloscbl5
Jul 12, 2025 22:47
This issue is preventing from using 2022.3.62f1 lightmapping in URP forward on build time.