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Crash on AnimationCurveTpl<Vector3f>::EvaluateClamp when legacy animatio...
Steps to reproduce:1. Open "AnimCrash" project2. Open "CrashScene" scene3. Play in editor Results: The editor crashes after several ... Read more
[Android] Resources.LoadAsync: stall in LockPersistentManager when launc...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.(make sure Autoconnect Profi... Read more
[TrailRenderer][MinVertexDistance] Draw starts only when object moves by...
Reproduction steps:1. Open attached project.2. Open and play "TestScene".- "Trail Renderer" in "Ball > Trail" game object start t... Read more
Setting one of the Range attribute's values to infinity breaks it
Steps to reproduce:1. Open attached project.2. Select "Cube" in the scene3. Try moving slider from left to right in the inspector ta... Read more
Canvas inside canvas resets position/anchors when entering play mode
Steps to reproduce:1. open attached "ErrorProject.zip"2. open scene LEperiment3. select "LoreCanvas" in hierarchy4. center RectTrans... Read more
Mixed lighting causes artifacts when entering shadow draw distance
Steps to reproduce:1. Open "MixedLighting.zip"2. Open scene "New Scene"3. Move scene camera closer/further to/from plane. Expected b... Read more
[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...
Steps to reproduce: 1. Open attached project2. Change the main graphics API for Mac Standaole to 'Metal'3. Build 'DemoWalk' scene4. ... Read more
[MeshCollider][SphereCast] Does not detect some triangles when radius is...
Reproduction steps:1. Open the attached project.2. Open "SphereCastFail" scene.3. Select "TestSphereCast" game object.4. Expand "Tes... Read more
Object with a material block property causes other object's material to ...
Repro steps:1. Open "MaterialPropertyBlockTest" project2. Open "Scene" scene3. Check the inspector and notice that the left characte... Read more
Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project2) Go to the scene window3) Select the cube4) Observe the collider lines around the ... Read more
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