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[macOS][Standalone] Player crashes when trying to initiate a Webcam with...
To reproduce: 1. Download attached “Webcam.zip" project and open in Unity 2. Open "Webcam" scene 3. Build and Run for Standalone 4.... Read more
[iOS] Unity snaps to every second VBlank via WaitForTargetFPS with Appli...
How to reproduce: 1. Open the attached project (look for "ugsdata-glo-p01.hq" in Edits) 2. Go to the Project Settings-> Quality-> VS... Read more
DecoratorDrawer's OnGUI() Rect has a different width compared to EditorG...
How to reproduce: 1. Open the attached "decorator.zip" project 2. In the project view, select "ArSessionConfig.asset" 3. Inspect the... Read more
[ Terrain ] Paint Texture with Texture Quality not set to Full Res freez...
Repro Steps: 1. Create a Terrain 2. Create a Terrain Layer and assign a Texture 3. Select the created Terrain 4. Select the Paint Te... Read more
Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce: 1. Open the attached project "PrefabBugRepro.zip" 2. Focus away from the Unity Editor by left-clicking another pro... Read more
[Block] Gradients with high intensity sampled with a per-particle attrib...
Gradients with a high intensity (i.e. 10) flicker. Repro steps: 1. Import the attached vfx. 2. Activate color, observe expected beh... Read more
[Improved prefabs]Parent-child hierarchy breaks when a prefab is created...
Parent-child hierarchy breaks when a prefab is created from missing child instance of the same prefab. Refer the attached videos fro... Read more
Post Processing shader error Kernal MultiScaleVODownsample1 not found in...
Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce: 1. Open attached project 2. B... Read more
[Visual Effect] Reset functionality is not working for Visual Effect
Reset functionality is not working for Visual Effect Steps to Reproduce: 1. Create a new project 2. Hierarchy > right-click > Game... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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