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[Cinemachine][XR] Tracked Pose Driver is not added to cinemachine camera...
Steps To Reproduce:1. Open the attached project2. Open Scene_13. Edit > Project Settings > XR Tracking > Add Tracked Pose D... Read more
FMOD errors are thrown when creating Sound Instance on WebGL platform
How to reproduce:1. Open attached project ("case_1201868-WebGLSoundImport.zip")2. Open SampleScene scene3. Open Build Settings windo... Read more
[Input System] Old Input Module is available in "OnScreenControlsSample"...
Steps To Reproduce: 1. Create a new project2. Window> Package Manager > Input System > Install3. Restart the machine and op... Read more
[ProBuilder] Exported .obj files opens in Xcode/text Editors by default ...
Steps On Reproduce: 1. Open attached Project2. Select Cube in the Inspector and Click Export in ProBuilder Window3. Select .obj as t... Read more
[ProBuilder] Warning/Information missing while exporting GameObject with...
Steps To Reproduce: 1. Create a new project2. Import ProBuilder package from Windows> Package Manager3. Tools> ProBuilder Wind... Read more
[Mac] [URP] Toon shader is not rendered and no errors are shown when it’...
Steps to reproduce:1. Download and open attached minimal "ToonShader.zip"2. Open "repro" scene Expected result: cube renders whiteAc... Read more
[Entities] GameObject is destroyed when ConvertToEntity script is execut...
How to reproduce:1. Open the attached project "1201825.zip"2. Open the Sample Scene3. Enter Play mode Expected result: Test GameObje... Read more
[LWRP] Graphical shader artifacts appear in the Scene view when there ar...
Steps to reproduce:1. Open user's attached project "Be_Hero.zip"2. Zoom out in the Scene view3. LWRP shader artifacts appear on Tile... Read more
[Vulkan] Application crashes after executing Shader.WarmupAllShaders
Repro steps:1. Create a project with a script that executes Shader.WarmupAllShaders2. Make sure Graphics API is set to Vulkan3. Ente... Read more
The Attach button is disabled in Target GameObject panel in Visual Effec...
How to reproduce:1. Open the project "VisualEffectGraph"2. Open the scene "SampleScene"3. Select the child "New VFX" of the GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size