Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1160341
Regression
No
[iOS] Profiler doesn't connect to a device if Native iOS script plugin is enabled in the project
To reproduce:
1. Open attached project "iOSRemoteProfilerReproduction.zip"
2. Open "SampleScene.unity" scene
3. Select Assets > Plugins > iOS > Override_C++.mm and make sure that in Select platform for plugin iOS is selected
4. Build for iOS with Development Build and Autoconnect Profiler enabled
5. Deploy the Xcode project to an iOS device
6. In Editor open Profiler window
7. On the top Profiler menu bar change from Editor to an iPhone device that is connected to your machine
Expected result: the device is connected to the Profiler window
Actual result: getting connection errors in the console
Reproduced on:
2017.4.0f1 2018.4.2f1 2019.1.7f1 2019.3.0a6
Notes:
- Doesn't reproduce on MacOS Standalone, Android device:
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
The issue is caused by the code in plugin. If function names match those in static library, then they are used instead of those from library. Thus some function names should be avoided, i.e. "bind" is a function name from BSD socket library.