Search Issue Tracker
Prefab Variant restructure rule is violated when editing original Prefab
How to reproduce: 1. Open the attached "WeirdPrefabVariantState.zip" Project 2. Open "Canvas Variant.prefab" in the Prefab Mode 3. I... Read more
Inconsistent results between Build and Build & Run when errors occur dur...
In the attached project, an animation controller is present with missing parameters - this causes errors to occur during the buildin... Read more
Material validation debug views throw errors after generating lighting
PBR Validation Settings window does not open after baking the scene on selecting "Material validation options" in shading Mode. Null... Read more
Console error warns of possible crash issue when importing the IAP packa...
When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called f... Read more
[ShaderGraph] UV node cannot access UVs from UV4 to UV7
How to reproduce: 1. Open the attached "case_1152720-ShaderGraphUV.zip" project 2. In the Project window, open "Test.shadergraph" 3.... Read more
Namebased replace prevents creation of prefab variant when using drag an...
Steps to reproduce: 1: Create new project 2: Create GameObject A in the hierarchy, make it a prefab 3: Create GameObject B in the hi... Read more
Upgrading a project that has IAP tools in it to 2019.2 results in an inf...
If you have a project made with an older Unity version (like 19.2 or 19.3) that has the Unity IAP package imported in it, and you up... Read more
All Collider Types are highlighted when Physics Debugger's "Show Static ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1152686.zip" Project 2. In the Window > Analytics > Physics ... Read more
KeyNotFoundException and Burst compiler fail when compiling a build
How to reproduce: 1. Open attached project 2. Build the project 3. See the console for the error (see attached screenshot) Reproduc... Read more
[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or M...
To reproduce: 1. Open QA attached project "NavMeshRepro.zip" 2. In Hierarchy window, select NavSurface Object and observe correctly ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding