Search Issue Tracker
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...
How to reproduce: 1. Open User's attached project 2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes) 3. I... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool 2. paint noisy height on each of them along the seams... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool 2. paint noisy height on each of them along the seams... Read more
Mesh normals are getting corrupted while editing blend shapes if Blend S...
To reproduce: 1. Open user attached project "TesBorrame.zip" 2. Open "BlendShapes Bug.unity" scene 3. In the hierarchy select Defaul... Read more
All Console entries disappear when clicking on them
How to reproduce: 1. Open the attached '1160745_stripped' project 2. Open 'SampleSelector' scene 3. Go to Play Mode 4. Click on any ... Read more
[Android] Scaled texture from the Image canvas is not being rendered on ...
To reproduce: 1. Open attached project 2. Build and run to the device with Mali-G76 Actual result: White blank screen Expected resu... Read more
[Quick Search] Changing the Provider Settings field priority doesn't alw...
Reproduction steps: 1. Open "1157066.zip" project 2. Open the Preferences window 3. "Quick Search" 4. "Provider Settings" 5. Press ... Read more
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce: 1) Open the attached project and scene 2) Build and run on WebGL Result: It fails with "Maximum call stack size excee... Read more
[Windows] Editor does not fit layout after clicking Cancel in Scene's Ha...
How to reproduce: 1. Create new channel 2. Try to resize Editor window, notice that layout is fitted to the size of window 3. Add ob... Read more
[Lighting] Window doesn't refresh after lighting is baked if not hovered...
Lighting Window doesn't refresh after lighting is baked if not hovered over, Force Stop and Cancel button remains even after the ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls