Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3
Issue ID
1160758
Regression
No
[Terrain] Resizing neighboring Terrains creates seams after heightmap is resampled
Repro:
1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool
2. paint noisy height on each of them along the seams
3. go to each of their terrain settings and resize the heightmap to a smaller size
Expectation: no seams result from the resampling
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Add comment