Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3
Issue ID
1160760
Regression
No
[Terrain] Resizing neighboring Terrains creates seams after heightmap is resampled
Repro:
1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool
2. paint noisy height on each of them along the seams
3. go to each of their terrain settings and resize the heightmap to a smaller size
Expectation: no seams result from the resampling
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
This is a duplicate of issue #1160758