Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3
Issue ID
1160760
Regression
No
[Terrain] Resizing neighboring Terrains creates seams after heightmap is resampled
Repro:
1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool
2. paint noisy height on each of them along the seams
3. go to each of their terrain settings and resize the heightmap to a smaller size
Expectation: no seams result from the resampling
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
This is a duplicate of issue #1160758