Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1160772
Regression
No
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurveJob" when editing animation type in a .fbx file
How to reproduce:
1. Open User's attached project
2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes)
3. Inside of the inspector window, under Rig tab change animation type to "Legacy" and hit apply
4. Change the animation type back to "Generic" and hit apply
- observe the crash
Reproducible with: 2017.4.29f1,2018.4.3f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Text input field doesn't disappear when pressing "Enter" on the keyboard connected to a device and HideMobileInput is disabled
- WebGL Player flickers and logs warnings when viewport is resized and "Linear" Color Space is used
- Rigidbody recalculates its center of mass when moving its child Trigger Collider
- Sprites with different indexes than indicated in Text field of Label Inspector are being rendered
- VFX rendering a sphere when using a custom mesh
Add comment