Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1160772
Regression
No
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurveJob" when editing animation type in a .fbx file
How to reproduce:
1. Open User's attached project
2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes)
3. Inside of the inspector window, under Rig tab change animation type to "Legacy" and hit apply
4. Change the animation type back to "Generic" and hit apply
- observe the crash
Reproducible with: 2017.4.29f1,2018.4.3f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment