Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4.1f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a4
Issue ID
1160695
Regression
No
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce:
1) Open the attached project and scene
2) Build and run on WebGL
Result: It fails with "Maximum call stack size exceeded"
If .Net runtime is set to 3.5, the issue does not happen
Not reproduced in 2017.4.0f1
Reproduced in 2017.4.1f1, 2018.4.0f1, 2019.1.0a1, 2019.3.0a1, 2019.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on internalABP::BoxManager::prepareData when entering Play Mode
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
- Creating material variant produces errors if there is no Materials folder
- Crash on RaiseException when exiting and re-entering Play Mode
- NavMesh Baked area is not visible when Gizmos is turned on and the Navigation window is closed
Add comment