Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4.1f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a4
Issue ID
1160695
Regression
No
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce:
1) Open the attached project and scene
2) Build and run on WebGL
Result: It fails with "Maximum call stack size exceeded"
If .Net runtime is set to 3.5, the issue does not happen
Not reproduced in 2017.4.0f1
Reproduced in 2017.4.1f1, 2018.4.0f1, 2019.1.0a1, 2019.3.0a1, 2019.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Add comment