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Users are able to change Package and Asset cache Preferences whilst Inst...
Steps to reproduce: Create or open any Project Navigate to Window > Package Manager Navigate to Edit > Preferences > Packag... Read more
Last Update time is not refreshed when clicking the "Refresh List" button
Steps to reproduce: Create or open any Project Navigate to Window > Package Manager Make sure either In Project, My Assets or Bui... Read more
Slow synchronization primitives (lock, volatile, interlocked) on IL2CPP
Steps to reproduce: Originally reported on Discussions here: [https://discussions.unity.com/t/poor-performance-of-synchronization-pr... Read more
Not Saving Modified Scene When Exiting Runtime
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Create a new Empty Game... Read more
Texture type of the Lightmaps is set incorrectly when the lighting is baked
How to reproduce:1. Open the attached “LightmapDifference“ project2. Open the “SampleScene”3. Open the Lighting window (Window → Ren... Read more
[Android, 2022.3 only] "Could not parse input actions in JSON format" er...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the “Assets/Samples/XR Interaction Toolkit/<version number>... Read more
Wheel Colliders start clipping the ground when changing parent RigidBody...
How to reproduce:1. Open the “WheelColliderBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select “Buggy” GameObject i... Read more
NavMeshLinks are not generated when using "Generate Links"
How to reproduce:1. Open the attached “IN-82178“ project2. Open the “Gym“ scene3. Select the “NavMesh“ GameObject in the Hierarchy w... Read more
"Unable to load asset" error when using AssetReferenceSprite
How to reproduce:1. Open the attached “IN-82109“ project2. In the Hierarchy select the “Scripts“ GameObject3. In the Inspector assig... Read more
Height Mesh generation results in unexpected spikes/streaks across the w...
How to reproduce:1. Open the “ReproProjectNavMesh“2. Open the “Export“ scene3. Open the “Navigator“ GameObject in the Inspector4. Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open