Search Issue Tracker
Fixed in 2022.3.47f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a11, future release
Votes
1
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
Issue ID
UUM-78018
Regression
Yes
Not Saving Modified Scene When Exiting Runtime
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Create a new Empty GameObject in the Hierarchy
4. Enter the Play Mode
5. Exit the Editor by either pressing Cmd + Q shortcut or Unity > Quit from the Menu Bar
Expected result: A pop-up prompting to save the modified scene appears
Actual result: The Editor instantly shuts down
Reproducible with: 2022.2.0a13, 2022.3.42f1, 6000.0.15f1
Not reproducible with: 2021.3.42f1, 2022.2.0a12
Reproducible on: M1 Max MacOS 14.5, Windows 11
Not reproducible on:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor layout does not save custom Editor windows when they are declared using file-scoped namespaces
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
Add comment