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Fixed in 2022.3.63f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.5f1, 6000.2.X, future release
Votes
0
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78065
Regression
No
Height Mesh generation results in unexpected spikes/streaks across the whole map in the generated NavMesh Surface when re-baking
How to reproduce:
1. Open the “ReproProjectNavMesh“
2. Open the “Export“ scene
3. Open the “Navigator“ GameObject in the Inspector
4. Under the NavMesh Surface component Clear the baked NavMesh
5. Bake a NavMesh with the current settings
6. In the AI Navigation overlay toggle on the Show HeightMesh property
7. Observe the Scene view
Expected result: No streaks/spikes of Height Mesh are crossing the entire scene
Actual result: Streaks/Spikes of Height Mesh are crossing the entire scene
Reproducible with: 1.1.5 (2022.3.42f1), 2.0.3 (6000.0.15f1)
Could not test with: 1.0.0-exp.4 (2021.3.42f1) (Could not resolve the Console errors)
Reproducible on: macOS 14.5 (Intel), Windows 11 (Reporter’s)
Not reproducible on: No other environments tested
Note: The issue reproduces with both adding the “com.unity.ai.navigation“ as an embedded package, and downloading it from the registry
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