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Fixed

Fixed in 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b1

Votes

0

Found in

2022.3.42f1

6000.0.15f1

6000.1.0a7

6000.2.0a1

7000.0.0a1

Issue ID

UUM-78065

Regression

No

Height Mesh generation results in unexpected spikes/streaks across the whole map in the generated NavMesh Surface when re-baking

-

How to reproduce:
1. Open the “ReproProjectNavMesh“
2. Open the “Export“ scene
3. Open the “Navigator“ GameObject in the Inspector
4. Under the NavMesh Surface component Clear the baked NavMesh
5. Bake a NavMesh with the current settings
6. In the AI Navigation overlay toggle on the Show HeightMesh property
7. Observe the Scene view

Expected result: No streaks/spikes of Height Mesh are crossing the entire scene
Actual result: Streaks/Spikes of Height Mesh are crossing the entire scene

Reproducible with: 1.1.5 (2022.3.42f1), 2.0.3 (6000.0.15f1)
Could not test with: 1.0.0-exp.4 (2021.3.42f1) (Could not resolve the Console errors)

Reproducible on: macOS 14.5 (Intel), Windows 11 (Reporter’s)
Not reproducible on: No other environments tested

Note: The issue reproduces with both adding the “com.unity.ai.navigation“ as an embedded package, and downloading it from the registry

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