Search Issue Tracker
Fixed
Fixed in 2.2.2
Votes
0
Found in [Package]
2.1.0
Issue ID
ADDR-3743
Regression
Yes
"Unable to load asset" error when using AssetReferenceSprite
How to reproduce:
1. Open the attached “IN-82109“ project
2. In the Hierarchy select the “Scripts“ GameObject
3. In the Inspector assign a sprite (Assets/TopDown 2D RPG BE3/Sprites) to the “Sprite Reference“ in the “Asset Reference Loader Script“ component
4. Enter Play Mode
5. Observe the result in the Console
Expected result: The sprite is loaded successfully
Actual result: An “Unable to load asset“ error is thrown
Reproduced with: 2.0.3 (2023.3.0a15), 2.1.0 (6000.0.10f1)
Not reproduced with: 1.22.2 (2021.3.42f1, 2022.3.42f1), 2.2.2 (6000.0.14f1)
Fixed in: 2.2.2 (6000.0.14f1)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Loading the sprite by name instead of GUID fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
- No Duplicate option is available when right clicking States in the Animator Window even though it's available via Shortcut
- Copied and Pasted States appear in a set location instead of where the Users cursor is located at when using the Pasting Shortcut
- Animator Component information box text is not centered
Resolution Note (fix version 2.2.2):
This issue was fixed in v2.2.2