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Scrollbars in various parts of the Editor are not functioning when click...
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy window create a large list of GameObjects so that the Hierarchy ... Read more
NullReferenceException errors are occurring when the font is assigned to...
How to reproduce: 1. Open the attached 'boost.zip' project 2. Create a new Game Object 3. Add 'TextMeshPro - Text' component 4. Assi... Read more
UWP use of StorageFolder to access files returns system exception
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build SampleScene 4. Open VS solution 5. Add restrict... Read more
[VR]Editor crashes when Oculus Rift USB connector is unplugged during pl...
How to reproduce: 1. Create a new project 2. Enable VR in the Player Settings 3. Enter the Play Mode 4. Unplug Oculus Rift USB conne... Read more
[Android] Texture becomes distorted when using slider to change size of ...
To reproduce: 1. Open attached project 2. Build and run to Android 3. Move the slider and watch the texture Actual result: The text... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode 3. Exit the Play Mode Expected result: Editor does not crash Ac... Read more
[LWRP][Vulkan] VFX Graph are not rendered or flickering on Mali GPU, cra...
To reproduce: 1. Create a new project; 2. Create a default VFX Graph; 3. Drag it to the scene; 4. Build and run the scene on Andro... Read more
[Mobile] Tiled GPU perf. warning is thrown when Emulating Graphics with ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity 2. Open "TestScene" scene 3. Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
- Camera sub dropdown "Open Reference" buttons do not work