Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a3
2019.3.0a5
Issue ID
1161189
Regression
Yes
Scrollbars in various parts of the Editor are not functioning when clicking an empty scroll area
How to reproduce:
1. Create a new Unity project
2. In the Hierarchy window create a large list of GameObjects so that the Hierarchy window could be scrolled
3. Attempt to adjust the scrollbar position by clicking an empty scroll area
Expected result: the scrollbar position changes
Actual result: the scrollbar stays in place
Reproducible with: 2019.3.0a3, 2019.3.0a6
Not reproducible with: 2017.4.28f1, 2018.4.2f1, 2019.1.6f1, 2019.2.0b6, 2019.3.0a2
Notes:
Tested and reproduced with Hierarchy, Project, Add Component list scrollbars. Not reproducible with the Inspector scrollbar
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment