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[Mobile]Shader becomes black and white with different behavior when usin...
Steps to reproduce:1. Open User's attached project "ShaderLearning.zip"2. Enter Play mode to notice the Shader behavior3. Build it t... Read more
[MacOS] No error is thrown on Metal Graphics API when shader texture/sam...
Reproduction steps:1. Open attached project "shader_error"2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnMet... Read more
Reading from PS4 controller fails after the built project loses focus if...
Repro steps:1. Open the user's attached project "crap.zip"2. Make sure that "Visible in Background" is disabled in Project Settings ... Read more
CPU Profiler 'Show Related Objects' panel contains random names
How to reproduce:1. Open the attached project2. Build & Run the project3. Connect Profiler to the player (Windows > Analysis ... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
[ECS] MonoBehaviour Authoring class is overridden in the Inspector when ...
How to reproduce:1. Open the user's project ("Samples.zip")2. Select SubScene/Cylinder GameObject from the Hierarchy4. Inspect that ... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
Loading raw profiler data causes editor crash on pthread_kill + 10
How to reproduce:1. Create a new project2. Go to Window-> Analysis-> Profiler3. Load into Profiler the "ProfilerData-2020-01-2... Read more
[iOS] PreUpdate.IMGUISendQueuedEvents creates garbage without any input ...
How to reproduce:1. Make a development build of the attached project for iOS2. Build & Run the app to device via Xcode3. In Unit... Read more
[HDRP] NullReferenceException thrown and couldn't add "HDRi Sky" Overrid...
On settings "Scriptable Render Pipeline" Asset to "None" from the Graphics Settings, "HDRi Sky" Override couldn't add for "Volume Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server