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[Device Simulator] Performance is negatively affected by Simulator window
Reproduction steps:1. Create a new project2. Install Device Simulator Package via Package Manager3. Import "FPSCounter.cs" script (a... Read more
An exception is thrown when accessing the Prefab reference which is in t...
How to reproduce:1. Open the project "case_1217708-DomainReloading"2. Open the scene "SampleScene"3. Disable Domain Reloading in the... Read more
Editor is stuck compiling or crashes when importing prefab referencing s...
How to reproduce:1. Open project from "case_1217707-NoLibrary.zip"2. If prompted to use Asset Database v2, click Yes3. Start Play mo... Read more
Animation Controller states cannot be selected when dragged past a certa...
To reproduce:1. Open a new project2. Create and open Animation Controller3. Drag any state up the grid4. Attempt dragging again Expe... Read more
Editor crashes in NVAPI_Thunk on entering Play mode when Additional Ligh...
How to reproduce:1. Open the attached project named "Case_1217696"2. Open the "Test Area" Scene in the _Scenes folder3. If the proje... Read more
unity_LightColor getting wrong intensity of light when using vertex lights
Reproduction steps:1. Open the user's attached project ("Lighting.zip")2. Open any scene from "Assets/Fail" folder3. Inspect the lig... Read more
[HDRP] Texture2D encoding with ARGB32 format results in transparent imag...
How to reproduce:1. Open user-submitted project (Test.zip)2. Build and run the project3. See the PrintImage.png next to the executab... Read more
[Shadergraph] View Direction node does not output normalized vector in U...
Repro steps: 1. Create a PBR Shadergraph in Universal RP2. Create a "View Direction" node, plug it into albedo3. Save the graph and ... Read more
[Mac][Metal] Camera "Clear flags" set to Don't clear still clears in Mac...
Reproduction steps:1. Open the project from the attached file "1217627.zip"2. Build and run the project setting the target platform ... Read more
[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...
When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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