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1
votes
Fixed

[Device Simulator] Performance is negatively affected by Simulator window

Package: Device Simulator

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Feb 07, 2020

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Version/s: 2.2.3 - preview

Reproduction steps:1. Create a new project2. Install Device Simulator Package via Package Manager3. Import "FPSCounter.cs" script (a... Read more

1
votes
Duplicate

An exception is thrown when accessing the Prefab reference which is in t...

Scene Management

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Feb 07, 2020

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Version/s: 2019.3.0b1, 2019.3.0f6, 2020.1

How to reproduce:1. Open the project "case_1217708-DomainReloading"2. Open the scene "SampleScene"3. Disable Domain Reloading in the... Read more

0
votes
Fixed

Editor is stuck compiling or crashes when importing prefab referencing s...

Asset - Database

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Feb 07, 2020

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Version/s: 2017.4, 2018.4, 2019.3.0b11, 2019.3.0f6

How to reproduce:1. Open project from "case_1217707-NoLibrary.zip"2. If prompted to use Asset Database v2, click Yes3. Start Play mo... Read more

0
votes
Duplicate

Animation Controller states cannot be selected when dragged past a certa...

Animation

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Feb 07, 2020

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Version/s: 2020.1.0a20, 2020.1.0a21

To reproduce:1. Open a new project2. Create and open Animation Controller3. Drag any state up the grid4. Attempt dragging again Expe... Read more

0
votes
Fixed

Editor crashes in NVAPI_Thunk on entering Play mode when Additional Ligh...

2D

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Feb 07, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open the attached project named "Case_1217696"2. Open the "Test Area" Scene in the _Scenes folder3. If the proje... Read more

0
votes
Won't Fix

unity_LightColor getting wrong intensity of light when using vertex lights

Package: Scriptable Render Pipeline Universal

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Feb 07, 2020

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Version/s: 2017.4, 2018.4.0f1, 2020.2

Reproduction steps:1. Open the user's attached project ("Lighting.zip")2. Open any scene from "Assets/Fail" folder3. Inspect the lig... Read more

0
votes
Fixed

[HDRP] Texture2D encoding with ARGB32 format results in transparent imag...

Package: Scriptable Render Pipeline HD

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Feb 06, 2020

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Version/s: 7.1.8

How to reproduce:1. Open user-submitted project (Test.zip)2. Build and run the project3. See the PrintImage.png next to the executab... Read more

0
votes
Fix In Review

[Shadergraph] View Direction node does not output normalized vector in U...

Package: Shader Graph

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Feb 06, 2020

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Version/s: 7.0.0

Repro steps: 1. Create a PBR Shadergraph in Universal RP2. Create a "View Direction" node, plug it into albedo3. Save the graph and ... Read more

0
votes
Won't Fix

[Mac][Metal] Camera "Clear flags" set to Don't clear still clears in Mac...

MacOS

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Feb 06, 2020

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Version/s: 2017.4, 2018.4.16f1, 2020.2

Reproduction steps:1. Open the project from the attached file "1217627.zip"2. Build and run the project setting the target platform ... Read more

0
votes
Fixed

[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...

Serialization

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Feb 06, 2020

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Version/s: 2018.1

When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more

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