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Destroying trigger colliders takes longer than without trigger
Reproduction steps: 1. Open the attached project2. Open scene "scene"3. Play(use the GUI for the steps below)4. Choose the amount of... Read more
[OSX] WebCamDevice.isFrontFacing returns false on MacBooks and iMacs wit...
Repro steps:1) Open attached project "UnityPlugin"2) Open scene "Camera_Detector"3) Enter play mode--- First thing printed in the co... Read more
[OSX] 'Socket: unable to join multicast group, error: Address already in...
How to reproduce: 1. Create an IP alias- Use the command '$ sudo ifconfig lo0 alias 127.0.0.2' to create a loopback alias- More deta... Read more
[WebGL] Game crashes when trying to enter fullscreen before it finished ...
Reproduction steps:1) Build any project for WebGL2) Run it in a browser3) Immediatelly start clicking the fullscreen button--- Build... Read more
Crash in HandleSetTransformFatherDragAndDrop when dragging a Tree prefab...
Steps to reproduce: 1. Open attached project (tree_test.zip)2. Navigate to Assets/0000 ats V2 package/__atsV2 Demosene/Trees3. Drag ... Read more
Button Open Download Page exist in Build Settings for NDA platforms (PS4...
If user has license for NDA platform support, but not installed target support, in Build Settings he sees Open Download Page button ... Read more
GI warnings and errors "Error adding system: Data not available." when s...
To reproduce:1. Open attached project2. Open scene 23. Open scene Terrain not square4. Notice warnings in console:GI output for inpu... Read more
[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps:1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy.2) Under "scene2" select c... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions