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When TalkBack is active on android, touch input is affected by it
When TalkBack is active on android, touch input is affected by it so that touch count and button presses don't work properly Read more
Animator: Setting speed for a state to a max value produces error
Animator: Setting speed for a state to a max value produces errors in console 1. Set speed for a state to a max allowed number (3.4... Read more
Animator: Selecting transition link that goes to state with high speed h...
Animator: Selecting transition link that goes to state with high speed can hang Editor 1. Have 2 states with gradual transition fro... Read more
Input field cursor appears at the beginning of text on Windows phone 8
To reproduce: 1. Create an input field 2. Build & run for WP8 3. Tap the input field, enter some text 4. Deselect the input field 5.... Read more
[ReflectionProbes] Errors thrown in console after adding Particle system...
To reproduce: 1. Create new project 2. Add particle system 3. Click on Rendering in inspector 4. Notice errors in console. Read more
Scene view is scrolling even when the key is released
To reproduce: 1. Create new project 2. Place scene and game view windows separately, so that you could see them both at the same ti... Read more
"Rotation Lock" feature does not lock all orientations on Unity apps
Recent versions of Android support a "Rotation Lock" feature, generally accessible from the quick-settings areas pulled down from th... Read more
Shadow Cascades widget needs a tooltip for narrow cascades
- Go to Quality Settings and select Fantastic - Look at the Cascades split (see attached screenshot) - Notice some levels are really... Read more
[MixedMode] Mixed mode shadows do not render with "Directional Specular"...
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting... Read more
MonoDevelop debugger crashes when expanding variable of type UnityEditor...
To reproduce this issue: 1. Open the attached project 2. Open 'crash scene 3. It has a GO with script attached 4. Script has: "Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object