Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
4.5.5f1
Issue ID
649000
Regression
No
MonoDevelop debugger crashes when expanding variable of type UnityEditor.VersionControl.Asset
To reproduce this issue:
1. Open the attached project
2. Open 'crash scene
3. It has a GO with script attached
4. Script has: "UnityEditor.VersionControl.Asset toCheckout = UnityEditor.VersionControl.Provider.GetAssetByPath(assetPath);" in it
5. Set up local Perforce SandBox server or use any other existing server used for Perforce
6. Connect to Version Control server in Editor Settings (Edit-> Project settings -> Editor)
7. Open 'TryCrash' script in monodevelop
8. Set break point at 'UnityEditor.VersionControl.Asset toCheckout...' line
9. Attach to the editor
10.Play the scene
11.Step over the line it breaks at
12. Hover the mouse over the 'toCheckout' variable until the 'quickview' pop-up menu appears
13. Toggle the little triangle to expand 'toCheckout' and show it's properties & fields in the dialog
14. Unity crashes in mono/mini/debugger-agent.c around line 4660
Captured repro: http://screencast.com/t/UcpwDA6l5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Add comment