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When 3D gizmo icon value is 0 and you uncheck it, default icons don't ap...
Steps to reproduce: 1. Create a new project 2. In the Scene view set Gizmos -> 3D icons value to 0 and disable it. Expected result:... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
ReflectionTypeLoadException is thrown when retrieving assembly types in ...
How to reproduce: 1. Open the attached "TestReflection.zip" project 2. Open the "TestReflection" scene 3. Enter the Play mode 4. Obs... Read more
Sprites are too small when maximizing game window on a large resolution ...
How to reproduce: 1. Set your display screen resolution to 4096x2160 2. Open the attached project 3. In Build Settings, switch the T... Read more
[Hub][Linux] Hub is unable to install Android SDK & NDK Tools
How to reproduce: 1. Open Unity Hub 2. Go to Installs/Beta releases 3. Download (or Add component) Unity + Android Build Support + A... Read more
Window with UI Elements breaks on refresh after a script recompilation
How to reproduce: 1. Open the attached "UIElementsBug.zip" project 2. In Project window, double-click the "New Behavior" asset to op... Read more
[SceneView] Selection outline does not fade when behind other objects
Steps to reproduce: 1. Download 1119607_repro.zip and open "SampleScene" scene 2. Select "Cube_2" 3. Notice selection outline isn't ... Read more
[Addressables] Shaders are not being included in the Asset Bundle in pac...
To reproduce: 1. Open the attached project 2. Play the 'SampleScene' Expected: Shaders are included in the Asset Bundles when packe... Read more
Unable to set the Foldout.text "text" or "value" attributes through UXML
To reproduce: 1. Open the attached project "Case_1119589_uxml.zip" 2. Open Window -> UIElements -> TestWindow Expected: "foldout1" ... Read more
Crash on scripting_array_length when recompiling Editor Window script af...
How to reproduce: 1. Open the "Scripting_Array_length_Crash.zip" project 2. Select Poker > Board injector 3. Open the object selecti... Read more
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