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[InputSystem] Input in playmode breaks when starting Unity Recorder
-e: when using the Unity Recorder to create clips from editor playmode the input breaks for the Game View--works in preview3, breaks... Read more
[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...
Steps to reproduce: 1. Open an existing project or create a new one2. Place a baked spotlight well above a static object3. Set spotl... Read more
[HDRP] Custom post-process not appearing in Game View when enclosed in a...
Reproduction steps:1. Open the user's attached project "BugReport.zip"2. In the Project window open "TestScene.unity" Scene and open... Read more
Unity crashes when remoting to Hololens 2
Unity crashes when connecting with the script RemotingConnection.cs. To reproduce:- Get a Hololens 2 and start the Holographic Remot... Read more
[OSX] Editor windows flicker in Play Mode when dragging and docking wind...
How to reproduce:1. Open the user-supplied project and make sure Metal Editor Support is enabled2. Enter Play Mode, undock and drag ... Read more
[PopupWindow] Input actions propagate on the calling window underneath a...
How to reproduce:1. Open "Popup bug.zip" project2. Open "Window > Test > Test Window With Popup"3. Open "Window > Test >... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce:1. Open attached project ("VR_Near_Clip_Test.zip")2. Enter Play mode Expected result: Near value is read from VR Ri... Read more
[Input System] Mouse.current.position value is offset by 1 pixel compare...
Steps to reproduce:1. Open the attached project (case_1221634.zip)2. Enter Play Mode3. Move your mouse around Expected result: Mouse... Read more
[TransformTool] Shift rotate always reset the rotation value when used
1. Open a new scene2. Create a cube3. Activate the Transform Tool4. Hold Shift and rotate the cube ResultWhen initiating the rotatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open