Search Issue Tracker
Feature Request
Votes
0
Found in
6000.0.33f1
6000.1.0a9
Issue ID
UUM-92402
Regression
No
The LOD Group CrossFade Animate Cross-fading feature does not fade when the GPU Resident Drawer is enabled
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Use the “S“ key to move the camera backward
Expected result: Objects fade out
Actual result: Objects disappear without fading out
Reproducible with: 2023.3.0a8, 6000.0.33f1, 6000.1.0a9
Not reproducible with: 2022.3.55f1, 2023.3.0a7
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Does not reproduce when GPU Resident Drawer is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Resolution Note:
Moved this to a feature request.