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0
votes
Fixed

Tile in a Prefab's Tilemap changes its Sprite when saving a scene with a...

2D

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Jan 24, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project named "Case_1120471" 2. Change the Sprite of the "Diamond" Tile to the "Circle" Sprit... Read more

0
votes
Fixed

[Global Illumination] Realtime Lightmap Preview window lost its 0th inde...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0a6, 2019.2.0a2

Realtime Lightmap Preview window lost its 0th index when Player is stopped Steps to repro: 1. Open the attached project 2. Window >... Read more

1
votes
Fixed

Off Mesh Links get leaked into scene view when editing a prefab with Off...

AI Navigation

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Jan 24, 2019

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Version/s: 2018.3.0a6, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "case_1120451-OffmeshlinkBug" project 2. Open the Navigation Window and notice that the NavMe... Read more

0
votes
By Design

VideoPlayer.time gets stuck and cannot be changed when increasing it mul...

Video

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Jan 24, 2019

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Version/s: 2018.3.0a1, 2018.3.0f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "Piano.zip" 2. Enter Play mode 3. In Game View, press "STOP!" panel/button 4. In Game Vi... Read more

0
votes
Fixed

[Metal] Shader doesn't work in Standalone build with Metal Graphics API

Graphics - General

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Jan 24, 2019

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Version/s: 2018.1.0a5, 2018.2.7f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "MinimalRepro" project 2. See Game view shader blur 3. Build Standalone player with Metal Graphics API ... Read more

0
votes
Fixed

Material Picker allows to choose only one material until re-opened

Themes

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Jan 24, 2019

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Version/s: 2018.3.3f1

1. Create an empty GameObject 2. Add MeshRenderer component 3. Invoke "Select Material" window and select material (1) 4. Select mat... Read more

1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0b1

Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more

0
votes
Fixed

[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...

Package: 2D Render Pipeline

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Jan 24, 2019

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Version/s: 1.0.0

To reproduce: 1. Open the attached project; 2. Change the platform to Android; 3. Make sure Graphics API is set to OpenGLES2; 4. Bu... Read more

0
votes
Duplicate

[ShaderGraph] Shadergraph's Blackboard is missing and cannot be opened w...

Package: Shader Graph

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Jan 24, 2019

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Version/s: 5.0.0

To reproduce: 1. Open any project with ShaderGraph 5.x.x 2. In Project window, create any type of shader graph 3. Double click to op... Read more

0
votes
By Design

Evaluate() doesn't evaluate a Timeline when animated GameObject has a re...

Timeline

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open the original project 2. Navigate to Project -> Assets -> Scenes 3. Open "SampleScene" 4. Press Play Exp... Read more

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