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Console shows Internal build system error when the project is opened
Reproduction steps: 1. Open the attached project "internal-biscuit-olympics.zip" Expected result: Project opens up successfully Ac... Read more
Draw calls that batch in opaque pass do not batch in shadow pass when so...
Reproduction steps: 1. Open the user’s attached “1239248-SRP_Batching.zip“ project 2. Open the Frame Debugger window (Window > Analy... Read more
[Roslyn Analyzers] Analysis is not performed when a ruleset file is modi...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microso... Read more
'NullReferenceException' is thrown on UI.Image.GenerateTiledSprite when...
Reproduction steps: 1. Open the attached 'Test_01' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the Console Ex... Read more
Crash when Undoing GameObject copy after Transform.SetParent(null) call ...
Reproduction steps: Create empty project 1. Import and open the project scene (TestUndoBugCrash.zip) 2. Select the Cube prefab insta... Read more
[HDRP][VFX][MacOS] Lit Quad VFX with "Cast Shadows" enabled causes volum...
Steps to reproduce: 1. Open attached project on a Mac 2. Open SampleScene 3. Adjust Volume Global -> Fog -> Volumetric Fog Distance ... Read more
[OSX Metal] Particle System with mesh and URP Particle/Lit shader error
OSX Metal only. Windows DX11 is fine. Steps: 1. Open attached project (20220506_urop.zip) 2. Open SampleScene 3. Select the par... Read more
Standalone Profiler default memory is not enough warning logged when per...
How to reproduce: 1. Open up an empty 3D template project 2. Open up the Standalone Profiler from Window > Analysis > Profiler (Stan... Read more
Roslyn Source Generator generates a class multiple times
Reproduction steps: 1. Open the attached 'Roslyn Code Gen Test' project 2. Add the 'TestCodeGen.dll' to the project 3. Observe the '... Read more
[AppleSilicon] Issue with synchronization / barrier (?) with Apple silic...
Launch HDRP Playmode Test on Yamato and on Metal. [https://github.com/Unity-Technologies/Graphics/tree/master/TestProjects/HDRP_T... Read more
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