Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.0a13
Issue ID
UUM-4123
Regression
No
[HDRP][VFX][MacOS] Lit Quad VFX with "Cast Shadows" enabled causes volumetric fog to clip when Fog Distance is adjusted
Steps to reproduce:
1. Open attached project on a Mac
2. Open SampleScene
3. Adjust Volume Global -> Fog -> Volumetric Fog Distance while looking at ButterFlies VFX
4. Observe that white artifacts occur at the edges
5. Select butterflies lit quad output and untick "Cast Shadows"
6. Notice that Volumetric Fog works correctly now
Expected result: Lit Quad VFX with "Cast Shadows" enabled should not cause volumetric fog to clip when Fog Distance is adjusted
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.