Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.0a13
Issue ID
UUM-4105
Regression
No
[AppleSilicon] Issue with synchronization / barrier (?) with Apple silicon compare to Metal on HDRP (Yamato)
Launch HDRP Playmode Test on Yamato and on Metal.
[https://github.com/Unity-Technologies/Graphics/tree/master/TestProjects/HDRP_Tests]
Observe that screenshots on apple silicon are corrupted as if there were a syncrhonization issue (barrier?)
Exemple of Yamato result:
[https://yamato.cds.internal.unity3d.com/jobs/902-Graphics/tree/master/.yamato%252Fhdrp-osx_apple_silicon-metal.yml%2523HDRP_OSX_Apple_Silicon_Metal_Standalone_mono_Linear_trunk/10500537/job/pipeline]
Oberseve that the resulting screenshots exibit image corruption and re-running Yamato will give you a different result.
Slack discussion: [https://unity.slack.com/archives/C016JSJMFUG/p1639491875138300]
Edit: links are outdated, for example job run recently same tests: https://unity-ci.cds.internal.unity3d.com/job/18794914
Bud doesn't repro anymore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Bud doesn't repro anymore. Links are outdated, for example job run recently same tests: https://unity-ci.cds.internal.unity3d.com/job/18794914