Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
2
Found in
2022.2.0a13
Issue ID
UUM-4106
Regression
Yes
[OSX Metal] Particle System with mesh and URP Particle/Lit shader error
OSX Metal only. Windows DX11 is fine.
Steps:
1. Open attached project (20220506_urop.zip)
2. Open SampleScene
3. Select the particle system on hierarchy Or hit play to go into playmode
Actual: Particle System does not render and in console has error.
Metal: Vertex or Fragment Shader "Universal Render Pipeline/Particles/Lit" requires a ComputeBuffer at index 2 to be bound, but none provided. Skipping draw calls to avoid crashing.
Repro:
2022.2.0a13.1999 (e3635d035403)
Does not repro:
2022.2.0a11.1578 (ae333f9d9a71)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The issue is already fixed in 2022.2.0a16.
Cause was erroneous checking in metal backend.
Resolution Note (2022.2.X):
The issue is already fixed in 2022.2.0a16.
Cause was erroneous checking in metal backend.