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[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce:1. Open the attached project (.Net 4.x required)2. Build the project with IL2CPP backend Actual result: The build f... Read more
"Output value 'vert' is not completely initialized" error is thrown when...
How to reproduce:1. Create a new URP project2. Create a new PBR graph3. View the PBR graph's details in the Inspector window Expecte... Read more
Specific project Layout opens the Editor in two windows
Reproduction steps:1. Open "1210706" project Expected Result: Single Editor windowActual Result: Two Editor windows Reproduced with:... Read more
[Shadergraph] Closing tabs causes shadergraph windows docked to the same...
Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more
[Shadergraph] Memory leak after repeatedly closing and opening complex s...
Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).Reproduces in Version: 2020.1.0a18.2166 with SRP maste... Read more
OnPostprocessTexture isn't called when the asset matches a version that ...
OnPostprocessTexture isn't always called When a texture asset is modified, OnPostprocessAllAssets is always called when focussing th... Read more
SRP Render is called when the SRP asset is null in the Graphic settings
We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more
Path is not calculated between two points located in the same NavMesh No...
How to reproduce:1. Open the attached project's Scene labeled "SamePolyIssue"2. Enter the Play Mode3. Click the "Calculate&DrawP... Read more
Alt+draggin with right-click does not rotate the Scene view when using a...
Reproduction steps:1. Open the attached project "New Unity Project (7).zip"2. In the Scene view press Alt and drag with right-click ... Read more
ProBuilder - Cannot detach faces into a new submesh
ProBuilder - Cannot detach faces into a new submesh 1. What happened I can't detach faces into a new submesh. 2. How we can reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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