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Found in [Package]
Issue ID
1170482
Regression
Yes
Crash on start when trying to create SRP Template project
Steps to reproduce:
1) Open Unity hub and create a new LWRP template project
Observe the crash while opening the project
(same happens when trying to open HDRP template project)
Note:
works fine when creating a template with built-in render pipeline.
Reproduced with:
2019.2.0b10, 2019.3.0a1, 2019.3.0a10
Not reproduced with:
2019.2.0b2, 2019.2.0b5, 2019.2.0b7, 2019.2.0b9
-------------------------------------------
Time Awake Since Boot: 1600 seconds
System Integrity Protection: enabled
Crashed Thread: 42 UnityGfxDeviceWorker
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000000000001a
Exception Note: EXC_CORPSE_NOTIFY
VM Regions Near 0x1a:
-->
__TEXT 0000000103a27000-000000010abec000 [113.8M] r-x/rwx SM=COW /Volumes/VOLUME/*/Unity.app/Contents/MacOS/Unity
Application Specific Information:
abort() called
Thread 0:: tid_307 Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff7dd9027e semaphore_timedwait_trap + 10
1 libdispatch.dylib 0x00007fff7dc0ec99 _dispatch_sema4_timedwait + 76
2 libdispatch.dylib 0x00007fff7dc0f378 _dispatch_semaphore_wait_slow + 58
3 com.unity3d.UnityEditor5.x 0x0000000108433a14 UnityClassic::Baselib_SystemSemaphore_Wait(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned int) + 36
4 com.unity3d.UnityEditor5.x 0x0000000103bdb312 Semaphore::WaitForSignal(int) + 114
5 com.unity3d.UnityEditor5.x 0x0000000105f09b89 GfxDeviceClient::CreateGpuProgram(ShaderGpuProgramType, dynamic_array<unsigned char, 0ul> const&, CreateGpuProgramOutput&) + 521
6 com.unity3d.UnityEditor5.x 0x0000000106b736cb ShaderLab::SubProgram::Compile() + 1387
7 com.unity3d.UnityEditor5.x 0x0000000106b75e87 ShaderLab::Program::EnsureCompiledAndMarkUnsupportedIfFailed(ShaderLab::SubProgram const*, ShaderKeywordSet const&, ShaderKeywordSet*, ShaderSnippetResult&) const + 807
8 com.unity3d.UnityEditor5.x 0x0000000106b769de ShaderLab::Program::GetMatchingSubProgram(Shader const*, ShaderLab::Pass const*, ShaderKeywordSet const&, unsigned int, ShaderKeywordSet*, ShaderSnippetResult&, bool, bool) const + 1438
9 com.unity3d.UnityEditor5.x 0x0000000106b8c3da ShaderLab::ShaderState::FindSubProgramsToUse(Shader const*, ShaderLab::Pass const*, ShaderLab::SubPrograms&, ShaderPassContext const&, bool) const + 378
10 com.unity3d.UnityEditor5.x 0x0000000106b8c805 ShaderLab::ShaderState::ApplyShaderState(unsigned int, ShaderPropertySheet const*, ShaderPassContext const&, Shader*, ShaderLab::Pass*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*) const + 133
11 com.unity3d.UnityEditor5.x 0x0000000106b709f5 ShaderLab::Pass::ApplyPass(unsigned int, ShaderPropertySheet const*, ShaderPassContext&, Shader*, int, ShaderLab::GrabPasses const*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*) + 181
12 com.unity3d.UnityEditor5.x 0x0000000106602191 ClearByDrawingQuad(GfxClearFlags, ColorRGBAf const&, float, unsigned int, ShaderPassContext&) + 1201
13 com.unity3d.UnityEditor5.x 0x00000001065e2126 GLClear(bool, bool, ColorRGBAf, float) + 102
14 ??? 0x000000016115a711 0 + 5923776273
15 ??? 0x000000015dbef303 0 + 5867762435
16 ??? 0x000000015dbed06b 0 + 5867753579
17 ??? 0x000000015dbe8bfe 0 + 5867736062
18 ??? 0x000000015dbe3c93 0 + 5867715731
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