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[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce: 1. Create a cube in a scene 2... Read more
TextMesh Pro - Reload Assembly is called from managed code directly when...
When you import the TMP Examples & Extras, an error will appear in the console: Reload Assembly called from managed code directly. ... Read more
Crashes on GameObject::IsActiveIgnoreImplicitPrefab when duplicating a P...
How to reproduce: 1. Open attached project 2. Select the Prefab named LPWaterPerformance from the Hierarchy 3. Press Ctrl + D Repro... Read more
MissingReferenceExceptions are thrown when changing UI parent Canvas to ...
How to reproduce: 1. Open the "SampleScene" in the attached "case_1171433_Repro" project 2. Press "Play" 3. Select any of the dropdo... Read more
AssetDatabase.Refresh() executes slower when compared to previous versions
How to reproduce: 1. Open the attached project("AssetImportPerformance") 2. Go to BugReport > Create 100 assets 3. Observe console ... Read more
TextMesh Pro - Warning appears in console when importing Examples & Extras
When the TMP Examples & Extras are imported, a warning appears in the console: Component of type GUI Layer is no longer available i... Read more
[Mobile Notifications] Notifications Setttings UI does not respond well ...
The layout of the UI for the Mobile Notifications Settings does not react well to different window sizes and layouts. This can most ... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[Sprite Editor Window] Slice button is pushed outside the window when us...
[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size Steps to repro: - Import/cre... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead