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Dragging a UI Prefab to the Scene view incorrectly shows it in the Hiera...
Steps to reproduce:1. Create a UI slider2. Create a Prefab of it.3. Drag the Prefab Asset over the Scene View (without letting go) t... Read more
[ProBuilder] Texture alignment is changing while dragging a Face when Ti...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the ProBuilder Window (Tools->ProBuilder->P... Read more
Enabling Graphics Jobs in 2019.3.x results in a crash (or nothing render...
1. What happened When creating a new project in 2019.3.x Graphics Jobs are enabled by default. Having graphics jobs on and launching... Read more
Focused Component Inspector headers should display Component Type instea...
How to reproduce:1. Create a new Unity project2. Select the Main Camera GameObject3. Right-click one of its Components and select 'P... Read more
LazyLoadReference Asset is unloaded when UnloadUnusedAssets is called
Steps to reproduce:1. Open the attached project (case_1223748.zip)2. Enter Play Mode3. Press the "Load Asset" button in the Game Win... Read more
Asset Tables lose Texture Reference after reopening the project
How to reproduce:1. Open the project "case_1222843-LocalizationAssetTables"2. Open the Localization Tables window by selecting Windo... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce:1. Open user-submitted project (NativeArrayBug.zip)2. Open Window > General >Test Runner3. Run All Edit Mode ... Read more
[Android] Closing app with an unfinished UnityWebRequest throws a Timeou...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the "UnityWebRequest & Quit" button4. Observe the device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved