Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
1
Found in [Package]
preview - 1.0.0, preview.4 - 1.0.0
Issue ID
1213085
Regression
No
[Input System] Input Actions cause exceptions and 'Should not get here' errors to appear after deleting an Action Map
How to reproduce:
1. Open user-submitted project (Pokemon Clone.zip)
2. Enter Play Mode
3. Use the WASD keys to move the player around
4. Check the Console window
Expected result: no errors are thrown
Actual result: multiple exceptions are thrown
Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1, 2018.4.16f1(project incompatible)
Reproducible with package versions: preview - 1.0.0, preview.4 - 1.0.0
Could not test with package versions: preview - 0.9.6(project incompatible)
Notes:
Opening Assets/ControllerInput/InputActions.inputactions, creating a new Action Map, copying the Actions from 'UI' and then deleting the 'UI' Action Map prevents these errors from being thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note (fix version 1.0.0-preview.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1063