Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
1
Found in [Package]
preview - 1.0.0, preview.4 - 1.0.0
Issue ID
1213085
Regression
No
[Input System] Input Actions cause exceptions and 'Should not get here' errors to appear after deleting an Action Map
How to reproduce:
1. Open user-submitted project (Pokemon Clone.zip)
2. Enter Play Mode
3. Use the WASD keys to move the player around
4. Check the Console window
Expected result: no errors are thrown
Actual result: multiple exceptions are thrown
Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1, 2018.4.16f1(project incompatible)
Reproducible with package versions: preview - 1.0.0, preview.4 - 1.0.0
Could not test with package versions: preview - 0.9.6(project incompatible)
Notes:
Opening Assets/ControllerInput/InputActions.inputactions, creating a new Action Map, copying the Actions from 'UI' and then deleting the 'UI' Action Map prevents these errors from being thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 1.0.0-preview.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1063