Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1213200
Regression
No
[URP] Light custom Normal Shadow Bias is capped at 3
To reproduce:
1. Create a new project using Universal RP template or open any existing URP project;
2. On pipeline asset > Shadow > Normal Bias slider - attempt to drag the slider all the way up to 10;
3. Select Directional light > Realtime Shadows > Bias > Custom;
4. Attempt to drag Normal slider up to 10.
Expected result: it is possible to drag Normal Shadow Bias slider on the light to 10
Actual result: Normal Shadow Bias is capped at 3
Reproduces with: 2019.2.19f1 + LWRP 6.9.0, 2019.3.0f5 + URP 7.1.7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment