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0
votes
Fixed

[Speedtree] Billboards with different scales use a single scale

Speedtree Integration

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open the project and three-trees-with-different-scales.scene2) In the Game view notice, that the billboards are the s... Read more

1
votes
Fixed

Editor doesn't stop player build if scripts have compilation errors in t...

Scripting

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Mar 24, 2016

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Version/s: 5.3.4p1

This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more

0
votes
Fixed

[Shuriken] Particle emission module burst min max should be unsigned int

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b11

Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more

1
votes
Fixed

[GL] Shader doesn't receive parameter from the script

OpenGL

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Mar 24, 2016

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Version/s: 5.3.4f1

Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more

1
votes
Fixed

[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...

Animation

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Mar 24, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more

11
votes
Fixed

Multi-display camera does not render after reloading the scene using Sce...

Window management

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Mar 23, 2016

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Version/s: 5.3.4f1

To reproduce the issue follow the steps:1. Open "Multi Display Camera Bug" project2. Open "Demo Scene" scene3. Build and run4. After... Read more

3
votes
Fixed

Constant stuttering frame rate in gfx.WaitForPresent

Graphics - General

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Mar 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Download and open project "test performance.zip"2. Open scene "test_performance"3. Open Profiler if not opened... Read more

0
votes
Fixed

[BugReporter] Public field is stored from previous versions

Bugreporter

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Mar 23, 2016

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Version/s: 5.4.0b11

If Public checkbox was checked/unchecked in BR in Unity 5.3, it would be set to the same value in 5.4.x. How we can reproduce it usi... Read more

0
votes
Fixed

[WebGL2.0] content built with 5.3.4 doesn't start

WebGL

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Mar 23, 2016

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Version/s: 5.3.4f1

-e: see title, content fails to load and an error is thrown--tested with FF beta (46) and nightly (48)--works with same project buil... Read more

0
votes
Fixed

Custom window is broken in ProBuilder package

IMGUI

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Mar 23, 2016

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Version/s: 5.5.0a1

Steps to reproduce : - import the ProBuilder Advance package https://www.assetstore.unity3d.com/en/#!/content/3558- go to Tools >... Read more

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