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RigidBody.collisionDetectionMode cannot be set during runtime if it is i...
Reproduction steps:1. Open the attached project2. Open the "DoesNotWorkExample" scene within the Editor.3. Press the "Play" button.4... Read more
Coroutines generate garbage in MoveNext
Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps:1. Run the attached... Read more
[UNET] Enabling pooled objects freezes game when authority was changed f...
Steps to reproduce:1. Start two instances, editor - "Server-Only", build - "Client".2. Connect the client to the server.3. Click "St... Read more
Animation stucks in state with exit time is 0.9998 and transition durati...
How to reproduce:1. Open the attached project "784470Transition.zip"2. Open Bug scene3. Select unitychan in hierarchy and open Anima... Read more
[Standalone / Editor] SystemInfo.deviceModel returns processor type inst...
SystemInfo.deviceModel returns processor type instead of a model Reproduction steps:1. Build the attached project to both WSA and St... Read more
[OSX] Sometimes Editor crashes when dragging tabs during asset import
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Open Asset Store (Window -> Asset Store);4. Select any relatively b... Read more
The Help option under My Account on Unity's home screen points to the wr...
The Help option in the My account menu on the Home Screen opens Unity's Manual page. I would expect a page that has smth to do with ... Read more
Crash in SplatDatabase::GetBasemap() and assert errors appear after dele...
Prerequisites:Download 'The Wasteland' package from Asset Store (https://www.assetstore.unity3d.com/en/#!/content/48802). Steps to r... Read more
Lightmap Indexes Overwritten on Additive Level Loads
Repro steps:1) Open the project2) Build Lighting for scenes Scene1/Scene2/Scene33) Open the main scene and play it4) Notice all the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates