Search Issue Tracker
Fixed in 5.3.6
Votes
2
Found in
5.4.0b13
Issue ID
784481
Regression
No
Coroutines generate garbage in MoveNext
Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation.
Reproduction Steps:
1. Run the attached project
2. Open the Profiler and sort by GC Alloc
3. Observe that FlagEndOfFrame is allocated 17B of garbage every frame
Expected Result:
It should be possible to run a coroutine without generating any garbage at all.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
jalf
Aug 22, 2017 04:04
It´s really fixed?!
Dino Dini
Mar 31, 2016 21:59
Also seen in 5.3.4f1. For any project using a lot of coroutines, this is a lot of garbage.