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Rigidbody teleports after colliding with mesh collider
Steps to reproduce: 1. Download and import attached project. (Project_CollisionTeleport.zip)2. Open scene: Scene3. Play4. Look at ca... Read more
[MetroSupport] - Trying to Install Metro support from the build settings...
Description:Trying to install metro support from the build settings causes the user to be directed to a 404 error message in an inte... Read more
[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.32) set target platform to windows 643) enable VR mode4) plugin oculus or other device5) Press play and... Read more
[Script Updater]Unity fails to run script updater when "safeCollisionEve...
Steps to reproduce1. Open attached project.2. Notice that window "API Update Required" appears automatically.(if this window does no... Read more
EditorGUILayout.EnumMaskField is misleading by stating that Enum is retu...
Steps to reproduce: 1. Open attached project2. In top menu, open window "Tools > EditorGUILayout.EnumMaskField Reports Incorrect ... Read more
RigidBody.collisionDetectionMode cannot be set during runtime if it is i...
Reproduction steps:1. Open the attached project2. Open the "DoesNotWorkExample" scene within the Editor.3. Press the "Play" button.4... Read more
Coroutines generate garbage in MoveNext
Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps:1. Run the attached... Read more
[UNET] Enabling pooled objects freezes game when authority was changed f...
Steps to reproduce:1. Start two instances, editor - "Server-Only", build - "Client".2. Connect the client to the server.3. Click "St... Read more
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