Search Issue Tracker
Fixed in 5.4.0
Votes
5
Found in
5.4.0b12
Issue ID
784683
Regression
Yes
Rigidbody teleports after colliding with mesh collider
Steps to reproduce:
1. Download and import attached project. (Project_CollisionTeleport.zip)
2. Open scene: Scene
3. Play
4. Look at capsule.
Expected result: After collision with mesh, capsule stops moving.
Actual result: After collision with mesh, capsule teleports to random completely unrelated position.
Regression from: 5.3.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment