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Draw calls that batch in opaque pass do not batch in shadow pass when so...
Reproduction steps: 1. Open the user’s attached “1239248-SRP_Batching.zip“ project 2. Open the Frame Debugger window (Window > Analy... Read more
[Roslyn Analyzers] Analysis is not performed when a ruleset file is modi...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microso... Read more
'NullReferenceException' is thrown on UI.Image.GenerateTiledSprite when...
Reproduction steps: 1. Open the attached 'Test_01' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the Console Ex... Read more
Crash when Undoing GameObject copy after Transform.SetParent(null) call ...
Reproduction steps: Create empty project 1. Import and open the project scene (TestUndoBugCrash.zip) 2. Select the Cube prefab insta... Read more
[HDRP][VFX][MacOS] Lit Quad VFX with "Cast Shadows" enabled causes volum...
Steps to reproduce: 1. Open attached project on a Mac 2. Open SampleScene 3. Adjust Volume Global -> Fog -> Volumetric Fog Distance ... Read more
[OSX Metal] Particle System with mesh and URP Particle/Lit shader error
OSX Metal only. Windows DX11 is fine. Steps: 1. Open attached project (20220506_urop.zip) 2. Open SampleScene 3. Select the par... Read more
Standalone Profiler default memory is not enough warning logged when per...
How to reproduce: 1. Open up an empty 3D template project 2. Open up the Standalone Profiler from Window > Analysis > Profiler (Stan... Read more
Roslyn Source Generator generates a class multiple times
Reproduction steps: 1. Open the attached 'Roslyn Code Gen Test' project 2. Add the 'TestCodeGen.dll' to the project 3. Observe the '... Read more
[AppleSilicon] Issue with synchronization / barrier (?) with Apple silic...
Launch HDRP Playmode Test on Yamato and on Metal. [https://github.com/Unity-Technologies/Graphics/tree/master/TestProjects/HDRP_T... Read more
Time of OnDestroy() call differs between Editor and Player
How to reproduce: 1. Open the attached "RuntimeInitializeLoadType" project 2. Enter Play mode 3. Exit Play mode 4. Build and Run the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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