Search Issue Tracker
[Standalone] If resolution dialog is disabled, Standalone player is star...
To reproduce:1) Set your multi-display setup so that Display 1 is not your Main Display2) Create new project3) Set it to Standalone ... Read more
Resolution switch fails and application crashes if monitor orientation i...
Preparing for repro: 1. Open "Screen resolution" setting on your machine2. Set the orientation of the FIRST monitor to portrait3. Se... Read more
[Material] Header attribute causes first property after it to have same ...
Steps to reproduce: 1. Open attached project2. In project tab, select "NewSurfaceShader broken" material3. Notice toggle property na... Read more
[InputField] Some types of input field have their Character length lower...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Click left "Set InputField.text = 120"5. Notice that val... Read more
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip"2. Open scene3. Select Particle System to start simulation4. Enable wirefra... Read more
Editor doesn't clamp time scale at 0
Steps to reproduce: 1. Open attached project2. Open "Edit > Project Settings > Time"3. Set Time Scale to -10- Time Scale is su... Read more
Scene extension check in build settings is case sensitive and as a resul...
Steps to reproduce: 1. Open attached project2. Open Build Settings3. Drag scene "test" to "Scenes in Build" list-Scene isn't addedEx... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project2. Build and run project3. Notice that when game reaches its final stage there's no "Inf... Read more
Appending iOS project with IL2CPP backend rebuilds it instead
1. Create new project2. Build to iOS with IL2CPP3. Append same project4. Editor will start building again instead of appending No re... Read more
[Physics] Profiler reports incorrect numbers for active and sleeping Rig...
How to reproduce: 1. Open attached project2. Open scene ActiveRigidbodies.unity3. Play the scene4. Open the Profiler window- In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved