Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.4.0b16
Issue ID
793101
Regression
No
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce:
1. Open attached project "793101.zip"
2. Open scene
3. Select Particle System to start simulation
4. Enable wireframe (for better visualization)
5. Also, in Renderer module notice that pivot's Y position is shifted by 0.75
6. While simulating, notice that blue particles is misplaced - pivot is affected in X axis as well
7. Move scene view camera to the top (by clicking on Y in the top right corner of scene view)
8. Notice that blue particle is in line with red ones - this is expected because pivot is only shifted in Y axis
9. In the top right corner of scene view click on Z to get back to previous view
10. Notice that this time blue particle is in line with red ones
11. By holding right mouse click, do a soft rotation to the scene view camera
12. Notice that blue particle gets shifted to the right which means that X axis of pivot is affected as well.
Reproduced with: 5.3.4p5, 5.4.0b17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment