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Multiple selected game objects with different names are renamed to <mult...
How to reproduce:1. Open the attached 'project-1218183.zip'2. Select all the object in the Hierarchy window3. In the Inspector windo... Read more
Editor freezes/crashes when SerializedProperty.managedReferenceValue is ...
How to reproduce:1. Open user-submitted project (LogicTool.zip)2. Open the 'test' Scene3. Select 'GameObject' in the Hierarchy view4... Read more
Editor crashes in GetPrefabHandle when deselecting a Prefab without a pr...
How to reproduce:1. Open user-submitted project (forge.zip)2. Select Tools > ProBuilder > Editors > New Poly Shape3. Withou... Read more
Not a valid TextureFormat error is thrown when creating ASTC format Text...
To reproduce:1. Open the user's attached project2. select the "Config" gameobject3. Switch texture Format to either one of the ASTC ... Read more
[Linux] Cannot move object when Rect Tool is selected after resizing whi...
How to reproduce:1. Create a new project2. Create a Cube3. Select Rect Tool and make sure you can move the object around if selectin... Read more
Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce:1. Open user-submitted project (ShadowMapRepro_Stripped)2. Enter Play Mode3. Switch to Scene View4. Make sure the p... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
[ECS] Not enough types are returned when creating companion entity's Mul...
Reproduction steps:1. Open the attached project ("case_1217971-ConversionTour.zip")2. Open the repro scene ("New Scene")3. Enter Pla... Read more
[ProBuilder] Duplicated objects shape reverts to the source object shape...
How to reproduce:1. Open the project from the attached file "1217930.zip"2. Create a new shape by going to ProBuilder window picking... Read more
White screen is rendered with Camera Stacking on Android devices with Ad...
1. Open attached project;2. Make sure Graphics API is set to Vulkan;3. Make sure both HDR and MSAA are enabled in UniversalRenderPip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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