Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.7f1
2018.3.8f1
Issue ID
1136224
Regression
Yes
[Android] UI scales incorrectly when using Constant Physical Size mode on android device
To reproduce:
1. Open QA attached project
2. Build it to android device
3. Rotate the device screen horizontally and vertically
4. Notice that on horizontal rotation the game window does not scale correctly
Actual result: The UI scale is stretched on horizontal view
Expected result: The UI should be scaled normally, not stretched
Reproduced with:2018.3.7f1; 2018.3.12.f1;2019.1.0b10; 2019.2.0a10
Not reproducible with: 2018.3.6f1
Reproducible with the wrong position:
VLNQA00047, Samsung Galaxy Tab3 Lite 7.0 (SM-T113), Android 4.4.4, CPU: Spreadtrum SC7730S, GPU: Mali-400 MP
Overlaps:
VLNQA00257, Sony Xperia XZ Premium (G8141), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Stretches:
VLNQA00027, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00261, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00013, Samsung Galaxy S6 Edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Note: added images and logcat.
Note: attaching project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Add comment