Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a11
2019.1.0b6
2019.2.0a1
Issue ID
1136206
Regression
No
[iOS][Metal] Snow has graphical artifacts in the build when using Lightweight Render Pipeline/Simple Lit shader
How to reproduce:
1. Open the attached project
2. Build for iOS and deploy the Xcode project to the iOS device
Actual: Snow has graphical artifacts
Reproducible with: 2019.1.0b7, 2019.2.0a8
Note: Not reproducible with OpenGLES3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
Add comment