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[command buffers] Crash related to shader code not handling null values ...
- Import the attached project- Make sure editor_tool_sceen.unity is the opened scene- On the Main Camera make sure the SSSAO compone... Read more
Letterbox fills with artifacts from Steam Overlay in Fullscreen mode
Letterbox fills with artifacts from Steam Overlay when the game aspect ratio is different that in the current settings of the displa... Read more
[RealtimeGI][LOD] LOD Objects does not receive realtime ambient GI
Steps to reproduce:1. open attached project2. open one of the following scenes and make sure lightmaps are baked:Realtime & Bake... Read more
Crash on opening project
Open the attached project in Unity 5.3.4 or Unity 5.4. It crashes after importing all assets. Opening the same project in Unity 5.2 ... Read more
Baked ambient GI ground and equator colors don't update until you change...
Steps to reproduce:1. Open project2. Change layout to your favourite (just mine suggestion)3. Open "Test Scene" scene4. Go to Lighti... Read more
ExitTime=1 Transitions break when start time is negative
statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more
Main editor window can't be resized under an unusual height
Steps to reproduce:1. Create a new project under Unity 5.3.4f12. Move out all floating panes from main window3. Resize main window t... Read more
Deleting game object in Scene view baked mode after baking lightmaps cra...
- Open the attached project- Select the Vehicles parent game object in the Hierarchy view and set its Static field (enable static fo... Read more
[OSX] Unity leaks memory when a controller is connected
Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player. Steps... Read more
Unity crashes when instantiating a scriptable object with transform par...
Steps to reproduce:1) open attached project 'Object.zip'2) open and play scene 'Main" - crashes when:Instantiate(ScriptableObject, t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing