Search Issue Tracker

1
votes
Fixed

Port count never stops increasing in Standalone build on Mac Standalone

MacOS

-

Sep 15, 2021

-

Version/s: 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a7

How to reproduce: 1. Create a new project 2. Click on File -> Build & Run 3. When the standalone application is built, open the Acti... Read more

0
votes
Fixed

[WebGL] Audio in Player gets distorted, plays wrong tracks

Web Platform

-

Sep 15, 2021

-

Version/s: 2021.2, 2021.2.0b11, 2022.1

Steps to reproduce: 1. Open the user attached project 2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode ... Read more

0
votes
Fixed

GameObjects in the Scene are not selectable when using "w" after paintin...

Scene/Game View

-

Sep 15, 2021

-

Version/s: 2021.1, 2021.1.0a9, 2021.1.20f1, 2021.2, 2022.1

How to reproduce: 1. Open project "tilemaptest3.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Tile Pallete ... Read more

2
votes
By Design

[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...

Shader System

-

Sep 15, 2021

-

Version/s: 2021.2.0a1, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the attached project "MacShaderCompilationIssue-2021.2.zip" 2. Open Build Settings and change to Android p... Read more

0
votes
Won't Fix

Animator.parameterCount returns 0 when changing the Animator State's Mot...

Animation

-

Sep 15, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.18f1c1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the Scene "SampleScene.unity" (Assets/Scenes/SampleScene.unity) 3. Ente... Read more

0
votes
By Design

[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...

Vulkan

-

Sep 15, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached user's project 'TURP.zip' 2. Build and Run the application on an Android device 3. When the a... Read more

0
votes
Duplicate

[Linux][CentOS7][Android] Player failed to launch or crashed soon after ...

Linux

-

Sep 14, 2021

-

Version/s: 2021.2, 2022.1, 2022.1.0a9

How to reproduce: 1. Open attached project 2. Change Platform to Android 3. Open Test Runner and Run All Tests in Android 4. Build s... Read more

4
votes
Won't Fix

Glitchy behaviour on Assets when using Hinge Joint Component

Physics

-

Sep 14, 2021

-

Version/s: 2019.4, 2019.4.0f1, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the project "Hinge_Joint_Repro" 2. Open "Assets/Tutorials/Train Controller - Tutorial_01" scene 3. Enter... Read more

0
votes
Fixed

Crash on ComputeShader::DispatchComputeShader when attempting to bind Te...

Shader System

-

Sep 14, 2021

-

Version/s: 2021.1.0a1, 2021.1.18f1c1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project from "ImmenseTerrainProject.zip" 2. Enter Play Mode Reproducible with: 2021.1.0a1, 2... Read more

0
votes
By Design

Webgl Player renders transparent images when using Graphics.blit with a ...

WebGL

-

Sep 14, 2021

-

Version/s: 2020.3, 2021.1, 2021.1.19f1, 2021.2, 2022.1

How to repro: 1. Open users' attached “SubmitBug.zip” project 2. Open “SampleScene” Scene 3. Switch Build Platform to WebGL and then... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.