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Port count never stops increasing in Standalone build on Mac Standalone
How to reproduce: 1. Create a new project 2. Click on File -> Build & Run 3. When the standalone application is built, open the Acti... Read more
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce: 1. Open the user attached project 2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode ... Read more
GameObjects in the Scene are not selectable when using "w" after paintin...
How to reproduce: 1. Open project "tilemaptest3.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Tile Pallete ... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce: 1. Open the attached project "MacShaderCompilationIssue-2021.2.zip" 2. Open Build Settings and change to Android p... Read more
Animator.parameterCount returns 0 when changing the Animator State's Mot...
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "SampleScene.unity" (Assets/Scenes/SampleScene.unity) 3. Ente... Read more
[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...
How to reproduce: 1. Open the attached user's project 'TURP.zip' 2. Build and Run the application on an Android device 3. When the a... Read more
[Linux][CentOS7][Android] Player failed to launch or crashed soon after ...
How to reproduce: 1. Open attached project 2. Change Platform to Android 3. Open Test Runner and Run All Tests in Android 4. Build s... Read more
Glitchy behaviour on Assets when using Hinge Joint Component
Reproduction steps: 1. Open the project "Hinge_Joint_Repro" 2. Open "Assets/Tutorials/Train Controller - Tutorial_01" scene 3. Enter... Read more
Crash on ComputeShader::DispatchComputeShader when attempting to bind Te...
How to reproduce: 1. Open the attached project from "ImmenseTerrainProject.zip" 2. Enter Play Mode Reproducible with: 2021.1.0a1, 2... Read more
Webgl Player renders transparent images when using Graphics.blit with a ...
How to repro: 1. Open users' attached “SubmitBug.zip” project 2. Open “SampleScene” Scene 3. Switch Build Platform to WebGL and then... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled